Russell Bennett:
i’m worried about steve man
all this resilience is getting to his head
he keeps trying to get people to hurt him in real life
talking about how it’s “going to hurt 40% less”
i think you need to talk to him
Vincent Woo
hahahaha
shit man
have you talked to him about how your health pool is still more important
Russell Bennett
yeah man
still running around with 96k hp, gemming everything res
saying “no it’s better i don’t need socket bonuses i read it on ej”
Here’s a quick youtube of some of the ballistic aimbot capabilities of a
hack that I am developing for Bad Company 2.
Video has been obsoleted, see the new post for the new one.
The physics and realtime estimation involved is definitely the most
interesting part of both the hack and the game itself. DICE did a pretty
good job with the Frostbite engine. I’ll admit I got some help trying to
simplify the equations of aiming a projectile affected by gravity in 3D
at a moving target. In loose terms, my approach is to simplify the
“easy” case of aiming a projectile at a stationary target by collapsing
the plane parallel to the ground into one dimension, since gravity only
acts in the “Y” dimension. This is trivial, and comes easily with the
intuition that the yaw (think side-to-side aiming) does not depend on
the speed of the bullet or gravity. This leaves us with an equation of
the form
at^4 + bt^2 + c = 0
which is easily solved. We then use this t to advance the target, and
repeat the previous steps until the discrepancy between steps becomes
tolerably small.